Some in-game models with materials I did for the 16th century whaling game "Seas of Fortune" by Trym Studios.
I met the founder of the studio at gamescom in 2017, we had a really cool time talking and he is overall a pretty cool guy.
https://www.seasoffortune.com/
I did the model, the low poly in game model, and the materials/textures completely from scratch. Textures were done using some procedural techniques with Blender Cycles Node Based Material System, similiar to the workflow of Substance Designer.
Was a lot of fun.
Final model has 512 Triangles